When last I left the C64 Lights-Out project, I’d used a set of static sprites to add rivets and drop shadows to the game board. At the time, I left it at that and did not attempt to completely close the gap with the NES display. In particular, the buttons on the board are flat, and on the NES and PICO-8, they both had drop shadows of their own and animated being pressed when they were selected. We used all eight of the VIC-II chip’s sprites to produce the shadows we have above; we’d need 33 to do what we want properly.
But what does any of that even mean? Let’s visualize the universal cover of the doughnut. Let us start with Bob, who lives in the following little world:
,更多细节参见heLLoword翻译官方下载
The full technical report is at REPORT.md in the repo, with per-font detail, appendices, and the complete top/bottom 30 lists. Every number in this post is reproducible from the commands above on macOS with the same system fonts.
But the main reason is that I enjoy my job.